quite upsetting
quite upsetting
I have been trying to design tactical folders for military use,
I talked to a company and they turned me down,
basically seems like they liked it, but didn't think it would
be marketable.
They are right, it's just another military folder.
why take the risk to make this one unless it has something very
unique and creative to it right?
so my question is what would make it unique and creative enough?
It still needs to be marketable, it needs to be conventional looking
if not they will think it's too weird.
any ideas?
thanx fellas. :)
I talked to a company and they turned me down,
basically seems like they liked it, but didn't think it would
be marketable.
They are right, it's just another military folder.
why take the risk to make this one unless it has something very
unique and creative to it right?
so my question is what would make it unique and creative enough?
It still needs to be marketable, it needs to be conventional looking
if not they will think it's too weird.
any ideas?
thanx fellas. :)
Got to cover the bases
It's really hard to bring stuff to market. Even when it is great stuff. There is so much politics, bureaucracy, government regulations and red tape of various types. Now I am not trying to kill your dream or idea but I do think it is important for people to know what their up against. It absolutely amazes me that Spyderco went as far as they did from the ground up. That's why Sal Glesser is really kind of a folk hero to a lot of us. It's a tough ladder to climb.
Just keep plugging and keep talking to people and if you're persistant you might just get a break. The best of luck to you. I would love to see a pic of your design.
Just keep plugging and keep talking to people and if you're persistant you might just get a break. The best of luck to you. I would love to see a pic of your design.
Long Live the SPYDEREDGE Spyderco Hawkbills RULE!!
the most important thing by far is to be persistant, but you already knew that. I'll just throw in that connections are very useful.
EDIT: To make a "creative" knife (oxymoron, IMO) just cut the blade in a funny shape or combine to blade styles (tanto, hawkbill, recurve, etc). thats the extent of creativity that i see in manufactured knives.
However, if you have the time and ability, make the knives and make slight adjustments to the blades and see what happens. I bet minor changes in some of the combo-bladed knives could result in big gains in cutting performance.
EDIT 2: and what zen says :p
EDIT 3: another thing i remembered that is important when trying to sell an idea is to have a lot of confidence in it. If you really think your design is good, make others agree with you. Good luck man!
EDIT: To make a "creative" knife (oxymoron, IMO) just cut the blade in a funny shape or combine to blade styles (tanto, hawkbill, recurve, etc). thats the extent of creativity that i see in manufactured knives.
However, if you have the time and ability, make the knives and make slight adjustments to the blades and see what happens. I bet minor changes in some of the combo-bladed knives could result in big gains in cutting performance.
EDIT 2: and what zen says :p
EDIT 3: another thing i remembered that is important when trying to sell an idea is to have a lot of confidence in it. If you really think your design is good, make others agree with you. Good luck man!
- zenheretic
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The quality of refusing to give up in the face of rejection is what seperates the successful from the cable TV watching couch potatoes. :)Chucula wrote:the most important thing by far is to be persistant, but im sure you already knew that. I'll just throw in that connections are very useful.
Follow the mushin, but pay it no heed.
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Perspective
Sal has engineered knives from a napkin drawing that when put into CAD the blade was too big for the handle. This takes a lot of engineering expense at the factory. If someone can engineer a knife to performance it is Spyderco. For the company to go to that expense, the design needs to be good and comply with Spyderco priorities.
As a maker-designer- user, I have an advantage over the design only person. I design it; I build it, I test, and from the feedback of the three operations; I then refine the piece. Because of doing all the operations I have a refined design, a working model, that has incorporated Spyderco's specs. This minimizes engineering costs at the factory.
Spyderco has produced over 100 models. These models represent maybe a dozen edge profiles repeating in various lengths. The thickness of the blade and its edge determin a handle. I find it a difficult challenge to make a Spyderco design that hasn't already been addressed to a high degree. From Spydercos point of view it probably doesn't pay to market anything but improvements of their designs, or to have a really fresh original design. Then look at the competition. Does your design look like another on the market?
I applaude Spyderco for always being vigilant to new tends and exciting designs. I think it is cool that we have the Adventura, the Lava, and the Captain. Those three knives represent a very diverse group of realtively new designers. Spyderco gave me a chance and alot of challenges. Sal's challenges have made me grow and learn.
Keep learning and keep designing the passion will show through...Take Care...Ed
As a maker-designer- user, I have an advantage over the design only person. I design it; I build it, I test, and from the feedback of the three operations; I then refine the piece. Because of doing all the operations I have a refined design, a working model, that has incorporated Spyderco's specs. This minimizes engineering costs at the factory.
Spyderco has produced over 100 models. These models represent maybe a dozen edge profiles repeating in various lengths. The thickness of the blade and its edge determin a handle. I find it a difficult challenge to make a Spyderco design that hasn't already been addressed to a high degree. From Spydercos point of view it probably doesn't pay to market anything but improvements of their designs, or to have a really fresh original design. Then look at the competition. Does your design look like another on the market?
I applaude Spyderco for always being vigilant to new tends and exciting designs. I think it is cool that we have the Adventura, the Lava, and the Captain. Those three knives represent a very diverse group of realtively new designers. Spyderco gave me a chance and alot of challenges. Sal's challenges have made me grow and learn.
Keep learning and keep designing the passion will show through...Take Care...Ed
Aloha dete,dete wrote:I have been trying to design tactical folders for military use,
I talked to a company and they turned me down,
basically seems like they liked it, but didn't think it would
be marketable.
They are right, it's just another military folder.
why take the risk to make this one unless it has something very
unique and creative to it right?
so my question is what would make it unique and creative enough?
It still needs to be marketable, it needs to be conventional looking
if not they will think it's too weird.
any ideas?
thanx fellas. :)
Hey hang in there man. While Sal and Co. were building upon my Lava concept, I got turned down a lot when I submitted my "Non-Spyderco Designs" to them. Most of them simply had too much going for them at the time, and my designs just did not have anything "new enough" to call a halt to production on their current projects. Also, in my opinion, some of my stuff is kinda...unique. Okay, weird may be the better word for it, so these companies probably did not want to take the financial risk of producing something so..."unique". :o
Like Ed, I am a user/designer and somewhat of a builder. The only thing with my protoplastics is that they don't cut, but you can learn a lot from mock cutting. (like grappling...you don't have to ignore your partner tapping and choke him unconcious to know it works! :rolleyes: )
Also, as Mr. Schempp stated, "Does your design look like anything currently on the market?" I know...trust me I know, but it's VERY hard to come up with something that does not look like any other design. That's why I don't buy knife mags, or look at catalogs, or other knife sites...simply because I do not wanna get "influenced". AFTER I do a design, then I look around to see if anything resembles it.
DO hang in there. Fortunately I was blessed in that sal saw the potential of my design concept FOR Spyderco at the get go. However, my "non-Spyderco designs" I felt still had some merit, and I can tell you...I got shut down by at least 3-4 major companies before I landed Boker. Keep 'em coming dete, keep 'em coming!
God bless and take care :cool:
Proverbs 16:3...Commit YOUR works to the LORD, and YOUR plans WILL succeed!
"Where's the best little big knife not designed by Sal or Eric?" ~ thombrogan, WSM
Avatar by my KnifeBrother, DiAlex...C102 Adventura designer, 2005 Spyderco Forum Knife!
"Where's the best little big knife not designed by Sal or Eric?" ~ thombrogan, WSM
Avatar by my KnifeBrother, DiAlex...C102 Adventura designer, 2005 Spyderco Forum Knife!
JD Spydo wrote:I would love to see a pic of your design.
this is one of my designs for MBC, my military one is similar in design
but much more conventional looking all around and does not have
a fork blade.
In Martial Arts we often emphasize think of the blade as an extension
of your arm... so if it's gonna be more like your arm, then to me it makes
sense that the blade will be more like your hand, hence the
Civillian is like a finger tip/claw,
my fork design allows for compliance it grabs in a blade sort of way. :eek:
- zenheretic
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Where is the attachment for the rocket laucher?dete wrote:
this is one of my designs for MBC, my military one is similar in design
but much more conventional looking all around and does not have
a fork blade.
In Martial Arts we often emphasize think of the blade as an extension
of your arm... so if it's gonna be more like your arm, then to me it makes
sense that the blade will be more like your hand, hence the
Civillian is like a finger tip/claw,
my fork design allows for compliance it grabs in a blade sort of way. :eek:
Follow the mushin, but pay it no heed.
- zenheretic
- Member
- Posts: 7545
- Joined: Sun Jul 03, 2005 8:47 am
- Location: USA, Earth